by Noonlight » Mon Jun 29, 2009 7:04 am
Oh, well in that case it's easy to answer. You wouldn't have atheists, because the gods are blatantly there, but you could still have people that choose not to follow any of them - after all, belief isn't a factor when you're donating money to one or other of the gods.
Long term, when (if?) the game expands, you could perhaps have a shop/town/whatever that people who follow one of the gods aren't allowed to go (forbidden by their gods, for instance), and people who aren't following a god could be forbidden entry to particular holy sites. Short term, you could just have a NPC that won't deal with those who follow a god (he could have some small but convincing back story) that will sell you an item.
That's the sort of thing I was musing about - something that would make your choice to follow a god (or not) impact on how you play the game. Was only a passing thought.